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AI Algorithms for Gaming

Verfasser: Suche nach diesem Verfasser Corpeño, Eduardo (Verfasser)
Jahr: 2020
Verlag: LinkedIn
Mediengruppe: EMedien
Vorbestellbar: Ja Nein
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In 1997, an IBM computer named Deep Blue beat Gerry Kasparov, a world chess champion, after a six-game match. While AI technology has grown in exciting, and often revolutionary, ways since Deep Blue's victory at the chessboard in the late 90s, many of the techniques it implemented are still relevant today. In this course, explore some of these techniques as you learn how to leverage key AI algorithms to create two-player, turn-based games that are challenging enough to keep players guessing. Instructor Eduardo Corpeño covers using the minimax algorithm for decision-making, the iterative deepening algorithm for making the best possible decision by a deadline, and alpha-beta pruning to improve the running time, among other clever approaches. Plus, he gives you a chance to try out these techniques yourself as he steps through the development of a cat trap game using Python.

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Verfasser: Suche nach diesem Verfasser Corpeño, Eduardo (Verfasser)
Jahr: 2020
Verlag: LinkedIn
E-Medium: content sample opens in new tab
Suche nach dieser Systematik
Suche nach diesem Interessenskreis
Beschreibung: 02:05:47.00
Suche nach dieser Beteiligten Person
Sprache: Englisch
Mediengruppe: EMedien