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Game Asset Texture Pipeline

Verfasser: Suche nach diesem Verfasser Roy, Judd (Verfasser)
Jahr: 2016
Verlag: LinkedIn
Mediengruppe: EMedien
Vorbestellbar: Ja Nein
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The game industry moves fast! The technology in modern games requires artists to stay constantly updated. In the course, you will learn Judd Roy's current workflow for taking an asset from 3ds Max into Substance Painter and importing it into the Unreal game engine. Senior environmental artist Judd Roy reviews the pipeline path for creating a 3D model of any game asset: characters, weapons, props, vehicles, etc. It starts in 3ds Max: high-poly and low-poly modeling, UV unwrapping, and a bit of lightmapping. Within Substance Painter, you'll bake maps from the high-poly asset and texture paint it. The finished textures are imported from Painter into Epic Games' Unreal Engine 4. In Unreal, you'll import the mesh object, create physically based rendering materials, and position them within a proper folder structure.

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Verfasser: Suche nach diesem Verfasser Roy, Judd (Verfasser)
Jahr: 2016
Verlag: LinkedIn
E-Medium: content sample opens in new tab
Suche nach dieser Systematik
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Beschreibung: 01:34:41.00
Suche nach dieser Beteiligten Person
Sprache: Englisch
Mediengruppe: EMedien